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The architecture is centered around a decoupling of lighting passes, but will still be fully optimized for more general use cases. Render Passes and Real-Time CompositorĪ core motivation for the planned changes to EEVEE’s architecture is the possibility to output all render passes efficiently. The following are the main motivations for this restructuring.
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A new beginningįor the Blender 3.x series EEVEE’s core architecture will be overhauled to make a solid base for the many new features to come. However, thanks to the latest hardware innovations, many new techniques have become viable, and EEVEE can take advantage of them. The goal has been to make it viable both for asset creation and final rendering, and to support a wide range of workflows.
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However, I decided to upload this note for myself, and hopefully it can be useful to others as well.EEVEE has been evolving constantly since its introduction in Blender 2.80. Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. This gave me the result that I was looking for, for this particular model. Go to the Material Properties tab of the glass item -> scroll down to Settings -> Make sure Screen Space Refraction is checked and set the Refraction Depth to 0.010. Nothing I tried out fixed the problem, until I did the following: As you can see on the image on the left, the refraction of the glass makes this ugly effect at the ‘cork’ of the bottle and the ‘band/collar’ around the bottle at the bottom. I just started using the EEVEE rendering engine of Blender and as I was attempting to transform a previous model I made in Cycles to Eevee, I ran into an ugly problem with the reflection/refraction of the glass material of my bottle. Last updated on April 26th, 2022 at 01:24 pm
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